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[Granblue Fantasy] Beelzebub Solo Light Magna Spartan Sakura FLB No F5 / [グラブル] バブHLソロ 光マグナ 木之本桜最終

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It wasn't the intention, but this was a much better Sakura use case.

I'd wanted to do something a little less boilerplate than trotting out Aglovale again. Maybe not quite to the point of those Cagliostro comps from two years ago, but at least something different. If nothing else, Sakura's functional as a debuffer now.

Spartan does no damage and Sakura exacerbates the shortage, so the gameplan was to use uplift with Yuni to fuel ougi damage with gravity applied and three delays to bail the team out as neeeded. Normally, I wouldn't bother with Yatima without running at least one single-use summon, but 75% chance of rolling either a Beelzebub or a delay to get out of a jam was enough. With literally six dispel summons available, this also meant that saving Beelzebub for 50% wasn't mandatory; it could be called directly in the first half without the worry of having the run brick on the buff stack.

Sakura's ougi debuff did a shocking amount of work. It may not have been strictly needed for damage mitigation with two permanent buffers and a reasonable amount of healing, but getting a free turn out of it without the need to cancel whenever it did proc was really quite excellent. I'm not sure how exactly the interaction with V2 omens was went to work, but it was wonderful to have reprieves where stressing over damage was unnecessary. I found myself wishing I'd been able to find room for Noa or Shalem or something; its accuracy was the only downside.

The start of the raid was pretty tough, with the permanent buffs yet to go online and Mahira 2 not delaying yet. Surviving that trance 3 + stun turn was a miracle.

As anticipated from trying her out in Lucilius, Sakura autocasting her skills makes her viable as a source of stackable debuffs. It takes a while to get enough turns in to get a full stack, but they're unlikely to expire even without refreshing, and her personal evasion likely would have been enough even without permanent defense elsewhere in the party.

Doing 15m after 50% is a lot harder than 10m in the first half. If it hadn't been a delay setup already, it definitely was by that point. Even the Beelzebub call "burst" turn ended up being half summon damage. On the other hand, even with this little damage, there was adequate time left on the clock.

light ship 9%/light reactor 10%
0:00 100%
9:27 75%
16:44 50%
22:19 30%

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