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[Granblue Fantasy] Lucilius Hard Solo Water Magna w/ Sophia No F5 / [グラブル] ルシHLソロ 純水マグナ ソフィア リロ無し

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Really cool character that's going to require more building around than this to take advantage of what she has to offer.

I wasn't certain about how much sustain Sophia would output, hence the conservative choice of a healing MC class. The amount proved to be a bit superfluous; it'd probably have been fine with MC doing damage and another healing summon somewhere. Lucifer transcendence kind of took the luster off a bit on characters like her, unfortunately; that's enough healing to get some really low healing setups across the finish line.

Relying on double strike for the last two members of the party to make up for doing no damage on her own is weird. Not having autoattack with supplemental to synergize wasn't ideal, but it ended up ok anyway; the turn count was on the high end but not by some crazy margin.

The biggest issue I had this run was that Sophia doing no damage on the burst made skipping PL trigger an ordeal. Even her double strike isn't relevant for that since it's on the ensuing turn and gets eaten by Gopherwood. That sequence ought to have been done... some other way.

I do wish I'd rolled her before support Lucifer was available as an option. Support Bahamut for damage is cool and all, but running a full healer slot to make that more viable doesn't do all that much, really.

water ship 10%/water reactor 10%
0:00 100%
8:10 75%
14:06 50%
9:12 25%

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