Sir VG Presents...
Final Fantasy XIV
The Final Coil of Bahamut: Turn 2 (T11)
Completed Solo as WAR
This fight is absolutely crazy. So much outgoing damage to deal with. The weirdest thing is that the best way to deal with it is to not kill the adds. If all of the orbs merge, the weapons orb does Object 199, which is much more manageable than killing some of them.
Great fight, would do again. 5/7.