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FEH - Rival Domains HM Farming - Aug 8 2020 [Lunatic] [3 Sol.] (F2P/GF - 2/1 Turns - 3/4 Units )

投稿日:

⇊ Units used, details & music (Please read before asking anything!) ⇊

Finally an easy map.

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Note: Remember that they can be different units, as long as they are able to serve the same purpose.
Note #2: There's a setting that changes the assist skills in auto battle ("Assist Skills in Auto), some solutions only work with a specific setting.

Important Note: The enemy units have Chill Def and Chill Res, keep that in mind when doing any of the 2-turn solutions.

0:00 - F2P Solution [Lunatic - 2 Turns - 3 Units]
1:20 - GF Solution [Lunatic - 2 Turns - 3 Units]
2:30 - 1-Turn Solution [L! Leif - Lunatic - 1 Turn - 4 Units]
3:36 - Explanation [F2P Solution]
6:41 - Explanation [GF Solution]
8:18 - Explanation [1-Turn Solution]

---------- F2P Solution [Lunatic - 2 Turns - 3 Units] ----------

-Assist Skills in Auto: [On]

-[Slot 1] A 2-ranged unit with at least 2 movement:
-Weapon: Any
-B: Escape Route
This unit needs to get on Escape Route range from a batle with Linde, keep in mind that the enemy team has Chill Res.
*I used: 4★ Saias:
-Weapon: Light
-B: Escape Route 1
-SS or A: Distant Def 3 (Only if he gets hit by Chill Res)

-[Slot 5] A melee unit with 2 movement:
-Weapon: Any
-B: Escape Route
This unit needs to get on ER range after getting targeted by Ophelia, for that, make sure that the unit in Slot 7 gets dealt less less damage than this unit (from both Chrom and Ophelia).
*I used a 4★ Heath:
-Weapon: Iron Lance
-B: Escape Route 1

-[Slot 7] A 2-ranged cavalry unit:
-Weapon: Any
-Assist: Pivot
-B: Pass
Make sure that this unit doesn't get targeted by Chrom or Ophelia, for that, make sure that Ophelia deals more damage to the unit in Slot 5.
*I used a 4★ Rolf:
-Weapon: Candlewax Bow
-Assist: Pivot
-B: Pass 1

---------- GF Solution [Lunatic - 2 Turns - 3 Units] ----------

-Assist Skills in Auto: [On]

-[Slot 1] A 2-ranged unit with at least 2 movement:
-Weapon: Any
-B: Escape Route
This unit needs to get on Escape Route range from a batle with Linde, keep in mind that the enemy team has Chill Res.
*I used: 4★ Saias:
-Weapon: Light
-B: Escape Route 1
-SS or A: Distant Def 3 (Only if he gets hit by Chill Res)

-[Slot 7] A melee cavalry unit:
-Weapon: Any
-Assist: Reposition
-Special: Galeforce
-B: Lunge
This unit needs to target Ophelia and proc Galeforce off of her.
*I used: Brave Roy (-Spd +Def):
-Weapon: Blazing Durandal (w/Especial Refine)
-Assist: Reposition
-Special: Galeforce
-B: Lunge
-SS: Quickened Pulse

-[Slot 8] A melee cavalry unit:
-Weapon: Any
-B: Wings of Mercy (this can be on another melee unit, if that's the case, this unit can also be 2-ranged)

---------- 1-Turn Solution [L! Leif - Lunatic - 1 Turn - 4 Units] ----------

-Assist Skills in Auto: Any

-Someone on the team must have Chill Def 3, it doesn't matter who.

-[Slot 5] A 2-ranged cavalry unit:
-Weapon: Any
This unit needs to be able to kill Ophelia and get on WoM range from that battle, she has 33 speed so someone with 38 speed and decent attack should work.
* I used a 4★ Rolf:
-Weapon: Candlewax Bow
-SS or A: Anything that gives him +1 speed on initiation.
If necessary, you can give this unit a passive buffing skill (Spur) to help Leif kill Chrom.

-[Slot 6] Any melee unit:
-Weapon: Any
-B: Wings of Mercy
If necessary, you can give this unit a visible buffing skill (Hone) to help Leif kill Chrom.

-[Slot 7] L!Leif:
-Weapon: Meisterbogen
-Special: Njorun's Zeal
-A: Atk/Res Push 4
-B: Wings of Mercy
-SS: Quickened Pulse
In case that he needs more attack, you can give a buffing skill to the units on Slot 5 (Spur, Drive) and Slot 6 (Hone, etc.).
*I used Hone Atk 3 on the unit in Slot 6.

-[Slot 8] A dancer or equivalent:
-Assist: Dance
-B: Wings of Mercy

-The other units are the ones that you want to farm HM, they must be level 40 (to get max HM) and have nothing equipped (and I mean nothing, unless needed).

Make sure that none of the units have assists or Pass, unless needed for the solution to work, in that case, equip them on the units that I point out (Assists change movement order & Pass changes where they will move, even if they don't use it at all).

Also make sure none of your units kill an enemy on Turn 1, that will cause a new enemy to spawn on Turn 2.

If you have any questions, feel free to ask, I'll do what I can to help.

You can check on this later if you're having trouble, as I'm constantly updating it if needed.

Music used:
Persona 2 Innocent Sin (PSP) OST - Taurus Shrine

Thanks for watching!

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