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Overwatch: Return of Roadhog! - Meta Discussion

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Roadhog Reaper Symmetra and Mercy all got buffs on the PTR and in today's video we discuss the meta implications of their changes. Not just balance though, the quality of any roaghog mains life has improved with his hook ability being finally made reliable so that it doesnt loose the grasp on the target you hit nearly as often, between bringing a target in faster when connecting but also slowing down the target upon impact. But was it enough? Well, the general theme of all the changes start to ask us what do these entities do against the strongest meta heroes right now? Namely Brigitte Rein Zarya Lucio comps that run over everyone. Well, we may possibly be reaching peak shield break, allowing for a team composition that has enough poke damage to punish shields before the hammer gets in swing distance, chief among them being Symmetra, who still will need some baby sitting, but with a significantly faster charge rate on her primary fire, can put in some serious hurt outside of the swing range of the hammer and melt down these mass healing/brawl comps ... potentially anyway. The range of the beam may still need to be improved, @ 12m vs Zarya's 16 she'll still not outrange the biggest ranged threat in 3-3 GOATs, but as long as her team mirrors lucio or she dodges engages with a teleporter, the Symmetra goats melting dream may be a reality, funnily enough pairing with Torbjorn who hits the other end of the comp, in the ult phase to punish Rally armor. Mercy is key to this as well, as although her buffs were minor, the timing of getting Valkerye faster is significant when it outpaces enemy ultimates -- because it sure isn't great as an answer to anything, it needs to be spammed out early in fights rather than in response... It MAY be the case that with more Valks, the mercy team can reliably shred through tanking barriers from range, or even dive to great success, seeing Mercy's effective use raised slightly. Still think she should get 60h/s again, as that without it her healing impact isn't very helpful to either heal tanks or save squishies efficiently. Let us know your thoughts in the comments section down below!

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