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PSO2 - FiHu (Knuckle) - SH Bal Rodos - Damage Test - BackhandSmash non-TAJAB vs BackhandSmash TAJAB

更新日:

Hello, sorry for no upload for a long time. I'm still busy irl ==" I'm still wondering what I should upload for Gunner .... probably TD runs?

1st part = Skill Tree display
2nd part = BackhandSmash non-TAJAB
3rd part = BackhandSmash TAJAB (with Flicker Jab - Ducking Blow - BackhandSmash combo)

Equipments :
- Weapons : ギグルジーロ (+75 S-Atk, 50 Light, Lv3 Potential (+14% damage under 25% HP - Limit Break proc this potential))
- Units : Luther Set (+85 S-Atk, +7 PP, crafted to ExLv8 (+10 PP recipe) each)

Mag (I forgot, but I think it's correct) :
+165 S-Atk
+25 Ability

And as usual, no medical drink buff or team buff.

Please note that I haven't completed +2 SP from delivering 9 Fi-Excubes and 9 Hu-Excubes. And this character is an alt. A more dedicated Fi should be able to do more damage because of better equipments. I enjoyed doing random runs using Knuckle only, and using Twin Dagger for evasion purpose ^^; That's why the build I used mostly only include Knuckle Gear. I believe most people generally go for other weapons gears too. Remember, Double Saber is very useful for mobbing because of Chaos Riser, so consider getting it's gear for this purpose.

This time, I'm trying to do a little bit of test, between BackhandSmash without TAJAB and BackhandSmash with TAJAB (FlickerJab - DuckingBlow - BackhandSmash combo)

Apparently, time needed to kill Bal Rodos is about the same (around 16s - 17s, counted from the moment I hit Rodos). But, since SkillTree is based on TAJAB, and BackhandSmash only didn't use it, non-TAJAB Backhand should win (that 5 SP can go to other S-AtkUp or maybe Halfline Slayer or maybe Critical too, so, more damage for it).

Skill Tree (currently used, not fixed. Will be changed a bit - read below) :
http://pso2-skill.pwnedgalaxy.net/skillcalc.php?09fbxImbxImbxImbxImbxImbxImbxImbxIm0jdodBIb00000000jdodAI2bnInbofaxrsJ2lb00000fdoib0000000fdo000000lo00000007oIn00000000IbIo0000008doIb0000008

There's also some concern regarding Skill Tree though. On video, I'm currently using Lv7 Brave Critical (16% crit bonus). But, I plan to put that SP into Halfline and S-AtkUp or maybe I should cap Brave Critical instead? By removing Double Saber gear and critical, I can cap S-AtkUp3 while leaving Halfline at it is.

My choice would be (by discarding weapon gears other than Knuckle) somewhere near these options ....

+65% critical rate (Lv10 Brave Critical)
+40% critical rate, +75 S-Atk (discarding Brave Critical)
+40% critical rate, +19 S-Atk, +74 S-Atk under Limit Break (discarding Brave Critical)

I loved TAJAB, so, feel free to remove it if you don't really like it, of course ^^ That's another 5 SP to spare 😀

Well, I think I can think of it again until I get another Skill Tree Reset Pass ^^; Probably will go for 40% critical rate and +75 S-Atk.

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