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[Granblue Fantasy] Lucilius Hard Solo Fire Magna Glorybringer No Refresh / [グラブル] ルシHLソロ 火マグナグローリー

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In retrospect, this seems like too obvious a solution to the Alanaan Phosphorous targeting problem.

Sylph requires a lot more babysitting to get to the point of completing her buff set; even with her passive that reduces cooldowns on her 1, it takes around a dozen turns to cast it three times, which is just slow enough that bringing a Qilin to speed it up wouldn't make sense. It makes the opener take a while - with the team's DPT reasonably high, Sylph doesn't wrap up until close to trials, which is kind of an annoyance when Nemone still takes five turns to ramp after switching in. The result is worth the effort, at least; Sylph's buff is numerically better than Alanaan's. Debuff immunity for everyone besides Nemone is a huge deal, too; it precludes zombie from killing the run like it tends to do. This should enable soloing with the remainder of MC classes without running through the Alanaan dying gacha.

Glorybringer is great. MC does a ton of damage; something like 1/3 of her total damage tally comes from autos, high by magna fire standards, but the autonuke and high ougi cap are relevant, too. For comparison, this setup reached Gopherwood in the same timeframe as Kengo. One great perk of high damage was hitting trials on a good timing to immediately align PL on the first wing ougi, sparing a bunch of grief down the line.

The class's subskills are all bad when the mainhand's Resonance skill doesn't do anything. Colmillios would be useless, too; even if it's not immune to dispel, MC's stackable attack up isn't something to turn off. Contrablade isn't reliable, but it's something for MC's dodge ougi turns.

fire ship 7%/fire reactor 10%
0:00 100%
7:21 wings 50%
12:26 wings 0%
20:25 body 25%

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