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FEH - Rival Domains HM Farming - Apr 11 2020 [Lunatic] [3 Sol.] (F2P/GF - 2 Turns - 3 Units)

投稿日:

⇊ Units used, details & music (Please read before asking anything!) ⇊

Sorry for taking so long, hope these solutions help.
This would have been the third week in a row with the same thumbnail, so I replaced Leo with Titania kek, any 2-ranged cavalry unit works the same anyway.

If you want to support me, you can buy me a coffee, thank you if you decide to do so:
https://ko-fi.com/serghm

Note: Remember that they can be different units, as long as they are able to serve the same purpose.

Note 2: Be aware of Hubert's Chill Res and Chrom's Chill Def, they may cause some issues but you can also take advantage of them.

All 3 solutions have a dancer variation, the units on [Slots 2 & 5] vary depending on that:

---------- F2P Solution #1: ----------

No Dancer:

-[Slot 2] A 2-ranged non-cavalry unit:
-Weapon: Any
-B: Wings of Mercy

-[Slot 5] A melee unit with at least 2 movement:
-Weapon: Any
-B: Escape Route
(I used a 4* Death Knight with A/SS: Distant Defense 3)
This unit needs to get on Escape Route range from a battle with Hubert, if you're using a unit with two movement, the defensive terrain may cause some issues.

Dancer:

-[Slot 2]: A non-cavalry melee unit:
-Weapon: Any
-B: Escape Route
This unit needs to get on Escape Route range from a battle with Hubert, the defensive terrain may cause some issues.

-[Slot 5] A Dancer (or equivalent):
-Assist: Dance (or equivalent)
-B: Wings of Mercy

These units remain the same:

-[Slot 6] Any melee cavalry unit:
-Weapon: Any

-[Slot 7] Any 2-ranged cavalry unit:
-Weapon: Any
-Assist: Pivot

---------- F2P Solution #2: ----------

No Dancer:

-[Slot 2] Any melee unit:
-Weapon: Any
-B: Wings of Mercy

-[Slot 5] A 2-ranged cavalry unit:
-Weapon: Any
-B: Escape Route
(I used a 4★ V! Titania)
This unit needs to get on Escape Route range from a battle with Hubert.

Dancer:

-[Slot 2] A non-cavalry 2-ranged unit:
-Weapon: Any
-B: Escape Route
(I used a 4★ Saias)
This unit needs to get on Escape Route range from a battle with Hubert.

-[Slot 5] A Dancer (or equivalent):
-Assist: Dance (or equivalent)
-B: Wings of Mercy

These units remain (mostly) the same:

-[Slot 6] A melee cavalry unit that can defeat Lugh:
-Weapon: Depends on the unit
(I used a 4★ Kempf with a Silver Sword)
A Red unit will have an easier time dealing with him so it is recomended.

-[Slot 7] Any melee unit:
-Weapon: Any
-Assist: Any movement assist (only if you're using a Dancer or equivalent)
-B: Wings of Mercy

---------- Galeforce Solution: ----------

No Dancer:

-[Slot 2] Any melee unit:
-Weapon: Any
-B: Wings of Mercy

-[Slot 5] A 2-ranged cavalry unit:
-Weapon: Any
-B: Escape Route
(I used a 4★ V! Titania)
This unit needs to get on Escape Route range from a battle with Hubert.

Dancer:

-[Slot 2] A non-cavalry 2-ranged unit:
-Weapon: Any
-B: Escape Route
(I used a 4★ Saias)
This unit needs to get on Escape Route range from a battle with Hubert.

-[Slot 5] A Dancer (or equivalent):
-Assist: Dance (or equivalent)
-B: Wings of Mercy

This unit stays the same:

-[Slot 7] A Neutral Brave Roy:
-Weapon: Blazing Durandal with special refine
-Assist: Any movement assist
-Special: Galeforce
He needs at least +4 extra Atk so that he defeats Saber, it doesn't matter where he gets it.
If yours is -Spd, you can give him a Spd +3 SS or A to balance it out.

-The other units are the ones that you want to farm HM, they must be level 40 (to get max HM) and have nothing equipped (and I mean nothing, unless needed).

Make sure that none of the units have assists or Pass, unless needed for the solution to work, in that case, equip them on the units that I point out (Assists change movement order & Pass changes where they will move, even if they don't use it at all).

Also make sure none of your units kill an enemy on Turn 1, that will cause a new enemy to spawn on Turn 2.

Glosary:
WoM = Wings of Mercy
ER = Escape Route
HP = Health/Hith Points (I'm not sure which one is it kek)
SS = Sacred Seal
HM = Hero Merit (Each 500 you get 500 feathers, this is the reason these guides exist)

If you have any questions, feel free to ask, I'll do what I can to help.

You can check on this later if you're having trouble, as I'm constantly updating it if needed.

Music used:
Mother 3 OST - Resolve (Gum Guy's Recommendation)

This is the most bloated description yet, anyway...
Thanks for watching!

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