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[PSO2:NGS] Stia Devastators Solo S rank (19:49) Br/Bo | スティアデバステーターズ Sランク ソロ

投稿日:

First (and only for now) solo clear of stia purple. I spent way too much time here resetting to get the perfect run, which never happend lol, even this run isn't perfect, I died but kept going because I was already 20 sec ahead of my average time, and giraffe rng wasn't perfect either.
My sum of best would give me a drill death at around 7:00, but that's above perfect rng, aka impossible, this run was crazy enough.
Tenebrous weapons with fatale 4-5 will be stronger than fatale 5 rugged, so we may see more clears after that.

I'm using bouncer sub to have access to fanatic blades and pinion blades, which both have higher dps than braver lotus rotation, especially when you add encore jumps to fanatic blades. It also helps a lot with pp management on downs. There's also a lot of parts to break in this purple, so some free damage here and there. Bo sub also gives me access to jetboots, which help me freezing the ice pillar to freeze the legs on nils.

On monkey, I need him to turn red before the second phys down to delay it, then I need him to either not jump at all, or jump right before the third phys down, which should happen at between 17:35 and 17:45, so the phys down gets delayed, and I can get my pb on time to use it on wp. This didn't happen here, but the crit rng was way too good, so the time was really good.
On Magilz, you need her to not move 100 yards away from you for no reason. For the transition attack, with a perfect timing you can get an extra counter, but it's really hard to do, and I prefer starting to use fanatic blades as soon as possible. Her claw attack in red phase is kinda ass. My pb got delayed cuz I was way too fast, I usually use it during the phys down in red phase.
On Blazentos, I still don't know the best position to have to be able to hit the spine with your counters, and don't miss any attacks. It's a really weird fight, where I have to reposition myself a lot. My pb timing also got fucked, I'm supposed to use it during the first phys down.
Drill is a pretty tough fight, blue phase is pretty straightforward, I usually wait a bit at the end of the special down after the head break to delay the phys down, and get it in red phase with the back core exposed, for the 1.5 multiplier instead of 1.2. I have to be careful then, cuz I don't want to break it too fast, so I can exploit the bullet hell as much as I can. For that, I need to position myself in a spot where the head of the drill pushes me, so I can spam counters until he's done rotating. In this run I died because I got locked in mighty guard animation, and I couldn't do anything about it, but wait until pp runs out and die. I also need to break the back core before it goes away, or it will break way too fast once it comes back. Then once the back core comes back, I need to get another perfect counter spam, and proc the phys down as soon as possible to be able to use pb on the back core, and hopefully he should die soon after that.
Nils is really tricky. I need him to do the ice pillar attack as soon as possible, because you want to freeze the legs as soon as possible, since it becomes a 1.5 weak point. I'm using gibarta with a jetboot for that, cuz that's the most efficient way I found, I choose codeck boots cuz I was hopping it would save me from some hits, but I still died a lot while throwing ice lol. I'm also using c+ on the head to do more damage and build phys down faster. I don't know which is better between getting the phys down in blue phase or in red phase. In this run I got red phase before the phys down cuz I did too much damage, so I got the phys down after breaking all legs. When all legs are broken, all you have to do is pray you'll do enough damage to kill him.

Overall, this purple was really painful. Again, a lot of unnecessary rng. Crits and variance rng is extremely annoying, and when you add on top of that a unreasonably high amount of heath to the bosses, and this god damn ice rng for nils, you get a quest close to impossible to solo.
I really don't get why the bosses have so much hp in this purple. A lot of people don't have the motivation to grind solo clears or times, because it's basically close to impossible, which is really sad.
Gear:

Rugged Bow/Katana +50 Fatale 5
Might IV Alts secreta IV
Freid Soul IV Mastery IV
Addi Deftmelra

Obsidia Bow/Soaring Blades +50 Fatale 4
Might IV Gigas Might IV
Daityl Soul IV Mastery IV
Addi Deftmelra

Eclaireur Armor +50 x3
Might IV Alts Secreta IV
Freid Soul IV Mastery IV
Addi Deftmelra

Add on Skills:
Hu: Melee Potency level 20
Fi: Crit damage level 20
Ra: Ranged Potency level 20, PB damage level 20
Gu: Offensive PB accumulation level 20, Offensive pp recovery level 13
Fo: Natural PP recovery level 18
Te: Natural PB accumulation level 20
Br: Critical Hit rate level 20
Bo: Dash and Glide PP recovery level 18, Encore jump level 20
Wa: PP up level 19

00:00 Engouku
2:56 Dark Magilz
5:38 Blazentos
8:40 Doldoris
13:50 Nils Stia

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