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Street Fighter 6 Beta Full Gameplay Walkthrough / No Commentary 【FULL BETA】4K 60FPS UHD

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Street Fighter 6 Beta Full Gameplay Walkthrough / No Commentary 【FULL BETA】4K 60FPS UHD includes the full story, ending and final boss of the game. The game was played, recorded and edited by Gamer’s Little Playground team. We recorded the game in 4K 60FPS on the Playstation 5. In short, the video includes the full game, ending and all story related scenes. The video includes the ending, full story, all cutscenes, final boss, all bosses, no commentary, all missions and all cinematics.

🌟 DESCRIPTION🌟

Street Fighter 6 features three overarching game modes: Fighting Ground, World Tour, and Battle Hub. Fighting Ground contains local and online versus battles as well as training and arcade modes, all featuring similar 2D fighting gameplay to the previous games in the series, in which two fighters use a variety of attacks and special abilities to knock out their opponent. World Tour is a single-player story mode featuring a customizable player avatar exploring 3D environments, such as Final Fight's Metro City and the small nation of Nayshall, with action-adventure gameplay. Battle Hub acts as an online lobby mode, using customizable player avatars from the World Tour mode, with other features set to be revealed in the future.

The main fighting gameplay of Street Fighter 6 is based around the Drive Gauge, a system designed to encourage player creativity. The gauge can be used for five different techniques, requiring players to choose which to prioritize. Most of the Drive Gauge's mechanics are based on previously existing mechanics from previous Street Fighter mainline games, such as Parry, Focus Attack, EX move, etc. The game features three control types: the "classic" control scheme has a six-button layout that functions similarly to previous entries, the "modern" control scheme assigns special moves to a single button combined with a directional input, and the "dynamic" control scheme, which is only allowed in certain parts in the Fighting Ground mode, but is not allowed in online battles, uses a single button auto attack layout, based on what range is performed.
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