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(FEH) Hawkeye burns the land of Verdane. Infernal GHB "Jamke: Prince of Verdane" True Solo.

投稿日:

Yooo, whats good peoples?
So, Im back with another battle with the Guardian of the Desert, aswell as myself, the Summoner. This one was pretty difficult for Hawkeye because although he has good defenses it becomes way too easy to surround him and over power him due to his poor speed and not being able to double them. So it was necessary to one shot enemies so that he didn't take constant abuse. I took a leaf out of my Micaiah and Sothe BHB and used an AoE special to great affect and used (what Im now dubbing) the Twilight Blaze Special 😂.  But anyways, lets get into this shall we?

My Hawkeye set this time around:
Hawkeye 5*+8 (+Atk -Hp)
Poleaxe+ (+Def)
Blazing Flame
Steady Breath
Renewal 3
Attack Smoke 3
Distant Defense 3 Sacred Seal

Okay, so to explain this set:
Now, the initial biggest problem in this GHB are Jamke, the red mage, the red sword cavalier and finally the axe armour (i.e. nearly every unit 😂). Their specials and therefore their damage output is too much even for Hawkeye to handle and have to be killed off quickly. Biggest issue is is that it hard for Hawkeye to reach them and hard for him to kill them and will just charge their specials faster. So after playing around and testing different AI movements, I found that on turn two that I could knock out the red mage with damaging special but I couldn't do anything against Jamke who was so close. Thats when I remembered Blazing Flame (Twilight Flame) and it perfectly fit this situation as it allowed me to KO the red mage despite the speed difference aswell as also get some chip damage off on Jamke which allows me to finish him off later. On turn 3 I don't KO Jamke when hes in range because funnily enough that nows that hes debuffed his special is actually less threatening than the blue mage who has Iceberg, so I finish her off first. The same applies to the other blue lancer, so I finish her off next before going to finish off Jamke.

Now, when it comes to weapon choice, I could either have chosen Poleaxe or the Slaying Hammer, but I ended up choosing Poleaxe because in combination with Blazing Flame (Twilight Flame) it allowed me to one round the red cavalier without having to worry about retaliation because I couldnt do enough damage to him if I focused on the green armour. I resolved to dealing with the green armour by renewal stalling so as to be able to tank his bonfire  (which required nearly all my Hp to do so XD)

Steady Breath, Renewal, Attack Smoke 3 and Distant Defense were all used to be able to increase both sustainability aswell as my ability ability to tank all these big damage dealers. While initially I wanted to run DC in Hawkeyes A slot, I realised that because of that blue mage with Guard I wouldn't be able to have a charged special ready to one shot the red mage, who I had to deal with first.

I do apologise about the Renewal stalling but it needed to be done to beat the armour XD Also, if your wandering - yes, Summer Corrins weapon Sealife Tome increases attack and speed +1 if shes within two spaces of an ally, but I didnt want to remove it in case that changed the AIs movements so I just made sure Hawkeye was never in range of its effects so that it could remain a true solo.

Anyways, this was a difficult and time consuming GHB for Hawkeye but it was definitely fun and satisfying to complete! But as a Guardian of the Summoner hes too slow and took way too much time to complete this map.....Maybe another Solitary Guardian should show him how to complete this map with speed? 🤔 I don't know. I guess we'll see tomorrow 😊😉

So, I hope you enjoyed and have a fantastic day/week/month of your life and I'll see you peoples very soon.
Bye~

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